Clojure Gazette 1.68

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Logic, Speed, and Hiccups

Clojure Gazette

Issue 1.68 March 02, 2014


Editorial

Greetings!

Sorry for, yet again, pausing these emails. No excuses!

Please enjoy this edition.

Carry on!

Sincerely,
Eric Normand
<ericwnormand@gmail.com>

P.S. I love hearing from readers. Just reply to this email!

The Developer to Watch

Phil Hagelberg


If there's one person who should get credit for making Clojure dependency management as easy as it is, it's Phil Hagelberg. Phil, known as Technomancy online, is the author of Leiningen, the Clojure project automation tool. He tirelessly works to make Clojure easier to use. And also making his own keyboard. Give him a shoutout if you catch him on IRC or Twitter, and follow him on Github.

Resourceful

Planet Clojure


If you want a stream of news, thoughts, announcements, and other timely posts, follow Planet Clojure. I don't often mention things that are quite so popular. But this one requires it. I've followed it for years and it's growing all the time. Plus, you can add your own RSS feed to the Planet. I follow them on Twitter as well.

Weekly

Clojure Weekly


I like to read this blog every time it comes out. He finds some very good resources that help me keep up to date on what is happening in the Clojure community.

Hiccup

ŜABLONO


The development of the React/ClojureScript ecosystem continues unabated. Sablano is a Hiccup-style templating system for React. It is compatible with Om.

Arches

Application Architecture


Ryan Neufeld is writing another book, after finishing the Clojure Cookbook. Sign up for the newsletter to hear more about it.

ObjC

(reduce startup)


An interesting post about reducing the startup time of the Clojure runtime for the clojure-objc project.

Logic

William Byrd on Logic and Relational Programming, miniKanren


A video interview with William Byrd, co-creator of miniKanren (the progenitor of core.logic) about logic programming.

Faster Computers

Computing 10,000x More Efficiently


A slide deck about a very interesting line of research that is trying to reformulate and simplify computer hardware so that the instruction set is much "closer to the physics". In other words, give the programmer instructions that are easier to implement in hardware so that optimizations can be performed in software. 
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